#include "PlayerPlane.h"
#include"Manager.h"
#include"Bullett.h"
#include"global.h"
PlayerPlane::PlayerPlane() {}
void PlayerPlane::fire(){
    auto b=Mgr->addEntity(new Bullett(20,60,position.x()+40,position.y()-50,":/new/prefix1/game/1.png"));
    b->setType(EntityType::ET_Bullett);
    b->velocity.setY(-1);
}
